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Origins, Associations, Affinities took its practical origins from the continent, where variants of the spiral race game known as “gioco dell’oca” or “jeu de l’oie” (“Game of the Goose”) had been played since at least the mid sixteenth century.[3] In the late 1770s, the Parisian publisher Jean-Baptiste Crépy obtained a license to produce game-boards and promptly issued (Fig.3), in which victory was embodied by the illustrated figure of Voltaire, who occupied the game’s culminating space.[4] (“Quel triste jeu de hasard que le jeu de la vie humaine,” Voltaire had reflected in the aftermath of the 1755 Lisbon earthquake [511]: “What a sad game of chance is the game of human life.”) Wallis and Newbery drew directly on the French version, reproducing several of its features but gearing these toward their English target audience.Wallis and Newbery did make a couple of significant modifications to their French model.First, the illustrations were adapted to suit English tastes and understandings: Newton, for example, replaced Voltaire as “The Immortal Man” of space 84.Because of her reprinting practices, it is hard to know how many different times was typeset in the years between its first appearance and its reissue, more than two decades later, under the Wallis imprint.Nearly all recorded copies of the game’s initial edition are dated 14 July 1790, yet there is no reason to assume, given Newbery’s canny marketing strategies and the wear-and-tear that the game-kits themselves underwent, that at least some of these copies were not produced in a subsequent print run.

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A niece by marriage of John Newbery, publishing pioneer and namesake of the Newbery Medal, Elizabeth Newbery assumed the family business at the corner of St. Among bibliographers, she is known for having exploited the tendency of child readers to damage illustrated books (see Bottigheimer 17-18); her frequent print runs—“almost annual,” speculates Newbery bibliographer Sidney Roscoe (vii)—were indistinguishable from earlier runs, thus providing owners with replacement copies while leading to later confusion regarding the date of a specific item’s publication.

A separate decorative label was engraved and illustrated for the slipcase.

A statement on “The UTILITY and MORAL TENDENCY of this GAME,” along with some directions for game-play, appear in fancy script in the spandrels of the playing surface; the “Rules of the Game” take up the empty space at the center of the racing-spiral.

“It is the exception to the rule,” writes the bibliographer and collector D’Alté Welch, “that two Newbery items are identical if they are undated” (quoted in Roscoe vii).[1] The vibrant coloring of its illustrated playing-surface no doubt made an appealing commodity and cherished domestic possession (though some enhancement is likely to have been undertaken by the game’s owners, as well).

The survival of some uncolored and partly colored engravings indicates that, in keeping with its publishers’ savviness, there may have been a sliding-scale to suit various classes of consumer.[2] The advertised pricing hints as much: in 1790, the printed game-sheet alone sold for five shillings, but pasted on a board it went for six.

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